![]() You might get asked to help the locals and doing so may or may not be a good thing for your mission. You can travel as much as you want between planets without the alert moving in on you, though each move costs fuel and you are always in danger of running out.Īt each planet you will encounter something, be it a role-playing event or a moral choice. It also means that you must pick one path through the sector and have very few choices to adjust that course once you start.Īt each stop on the tactical sector map you will discover a star system with between one and five planets. It’s a turn based game at that point, so it’s not like you would ever normally get caught by the spreading alert, but it does give you the feeling that you have to keep pushing forward. If you try to go back down your path, you will end up running into impossible opposition and basically get killed. Traveling on the tactical map looks and feels a lot like the Faster than Light (FTL) game because as you move horizontally across the sectors, an alert closes in behind you. All of the sectors between you and your goal are controlled by enemies, each with a fleet of their own battleships. You will encounter a lot of enemies on your journey because as soon as the empire fell lot of others including minor noble houses, pirates, a fanatical religion and all manner of space scum decided to take over. There are basically two main weapon types at your disposal: squadrons of smaller ships that you launch at enemies for dogfights, and capital ship weapons that can fire directly at your foes. To help you make the journey, you are given a space battleship to command. There is so much more to it than that, but part of the fun of the game is figuring out what is going on, so I won’t spoil it, except to say that if you die, you will start over as a new clone. Your clones have been trying to accomplish your mission for 20 years when the player takes the helm. Apparently, the facility where the clones are based was part of a doomsday scenario, and the present situation qualifies. Your clones are based in a secret facility at the edge of the empire, and your mission is to head back through multiple sectors, get to the center of the empire and find out what is going on. Only one day the robots all simultaneously turned themselves off, other than the Omnis that were isolated at the cloning facility with you, and the empire crumbled. Humans didn’t even bother learning basic skills anymore since the robots did everything for them. Entire planets were terraformed, farmed and supported by legions of Omnis. The basic problem is that the empire that you (at least the original version of your character) served was run by Omni robots to the point where humans didn’t do much of anything. Beyond that, your Omni does not know very much, or is unwilling to tell you too many details. You also learn that you are in fact a clone of a famous fleet admiral, and that you are not the first version of yourself to attempt this dangerous mission. Your character is revived at a medical facility by a scary looking robot called an Omni, and told that you are needed to save your empire. The plot of Crying Suns offers a pretty interesting sci-fi mystery. And I’m glad I did, because it was hard to stop playing once I started my journey. I just happened to be looking at science fiction titles on the Steam platform and came across it. Unlike most games we review here at, the developers of Crying Suns, indie studio Alt Shift, didn’t reach out and let know about their game. The rouge-like sci-fi title Crying Suns fits that description nicely. ![]() Like most gamers, I’m always on the lookout for that rare hidden gem of a game that gets released without a lot of fanfare and breaks all expectations.
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